I’ve been in San Francisco (and nearby) for most of the last week, primarily to attend this year’s WhereCamp, which was held at Stanford. I had a ton of great conversations about data, privacy, transit systems, community organizing, and how Portland is or isn’t like other places.
I also led a session on geo-games (games with a locative element, digital or otherwise) and design strategies, mechanics, and reward systems. We started off with a list of these items that I had gathered from earlier reading, and added more items and other details on the whiteboard through our discussion. Amber Case made a spreadsheet from the whiteboard notes: https://spreadsheets.google.com/spreadsheet/pub?hl=en&hl=en&key=0Asy5qINtkUStdEZPeE5mODVIa1hCV2tlOUFPZ3JxTkE&output=html
We couldn’t talk about games without playing a few, of course. Amber and Aaron ran a couple of demos of MapAttack, which is built on their GeoLoqi platform, and lets two teams compete for points by capturing dots while running around outside. At another session I was introduced to Dokobots, an iPhone game involving lost robots who crashlanded on Earth and have to be found and re-activated and sent off to explore things.
WhereCampPDX will be returning again this year as well. We’re tentatively scheduled for October 7-8-9 and ought to have more details on the site soon.